On-the-move interaction with everyday object.
ReachMedia is a system that supports on-the-move interaction with every day objects. The system is built around a wireless wristband with an RFID reader and accelerometers. The wristband detects physical objects that the user is interacting with, and retrieves relevant and personalized information via a smart phone. The user can then have a hands and eyes free interaction with the application by using a unique combination of slight gestural input and audio output.
Two versions of this project were created. The first, shown in the image, used the MITes board by Emmanuel Munguia Tapia from the MIT House_n Group. This version was used for user studies and for Assaf Feldman’s thesis work. Processing for this version was done using a separate computer connected to a special communications dongle.
The second version was built entirely by me and use custom boards and Bluetooth communication. This version could talk to a N-series Nokia phone and do data processing and communication using the phone itself. It was not originally designed for audio feedback, though that could easily be accomplished with a 3G connection allowing simultaneous data+voice, or using on-phone TTS.
ReachMedia – On the Move Interaction with Everyday Objects. Assaf Feldman (2004).
Submitted to the Program of Media Arts and Sciences School of Architecture and Planning, in partial fulfillment of the requirements for the degree Master of Science in Media Arts and Sciences at the Massachusetts Institute of Technology. September 2004.
ReachMedia: On-the-move interaction with everyday objects. Assaf Feldman, Emmanuel Munguia Tapia, Sajid Sadi, Pattie Maes and Chris Schmandt (2005). Ninth Annual IEEE International Symposium on Wearable Computers, ISWC2005 Osaka, Japan Oct 18 – 21, 2005. Presented by Sajid Sadi. Second place in best paper competition.